Why debuging isn't working in test mode with local server

Hello!

I’m developing a game that requires multiple players to start, so I need to run a local server (Test tab).

The main problem is that debugging does not work in this mode, although, if my memory serves me correctly, earlier (a month ago exactly) everything worked, you could easily test your scripts.

Now, as soon as the script reaches a breakpoint, the studio simply “freezes”, and it is impossible to return back to the working state.

(The “Resume” button is gray and doesn’t work.)

Reproduce steps:


(Sorry for video quality)

I hope this is a bug and not a removed feature, because it was very convenient to debug scripts like this. Now, the only option left is to use Output.

I found a bug report on this

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