I dont understand what you mean by your first question sorry, But if youre asking if the state is being changed afterwards, its only being changed again when the player gets out of ragdoll mode and no other humanoid state types are printed in the console other than “ragdoll”
The humanoid is not attached to the rest of the character, The Motor6D is deleted and so is the constraint in the humanoidrootpart
and my other post was on the can-collide property of limbs which this humanoidstatetype deals with