Why does this happen

Alright… I’m still like hella lost as to how the character is jumping? I don’t really see it. Also, is the player supposed to be really fast or is that part of the bug? I’m assuming thats a bug because you set the walkspeed to 16 but correct me if I’m wrong.

no, the character is supposed to be 16 walkspeed

Can you highlight everything around the area the player exits? It might show if there are any parts there.

1 Like

just a question, how would that help? and yes there are parts there, there are the non collideable parts

Based on what I see, it seems that there maybe a part caught inside the container that is attached to the player (maybe not visually but it is possible). Maybe check the server for this too? Idk.

nothing is attached to the player

Can you try unanchoring and then pivoting the character model?

1 Like

i fixed it in the weirdest way possible, i set the head to massless and then set it back to not massless. thank you all for helping

1 Like

The Head probably was off-centered or the Pivot position was changed and not changed back.

Setting it to Massless will fix this issue, however in the future just watch out for any changes to joints. Consider setting .Massless to true as a temporary fix.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.