I believe humanoid descriptions were added just this year. So its entirely possible that it is intended mostly for the R15 rig. I also could not find any info on this. What happens when you use on an R6?
This sounds like a bug to me. I’m not sure why this would happen. Try removing any CharacterMesh instances from the player before calling ApplyDescription?
Not able to reproduce any issues, code worked fine for me.
HumanoidDescriptions work with both R15 and R6 rigs. There’s no reason why it wouldn’t work for R6 rigs, given that support for them has not been dropped. HumanoidDescriptions fetch assets assigned to each field and accordingly apply them to the rig.
The problem here is that your code runs before a character’s appearance is fully loaded, so the default HumanoidDescription for the avatar is overwriting your package remover. CharacterAdded does not guarantee that a character will have their appearance loaded, only that their character has been added to the DataModel. Use CharacterAppearanceLoaded before applying new assets to a character.
I do have a character with packages. Even if I don’t have one, I can make one and test the code, which is exactly what I did for this scenario.
R6 avatars have their packages applied via the CharacterMesh instance so removing those would “depackage” a character. Better to just fix the HumanoidDescription method though, especially if you’re accounting for both rig types in a player choice environment where, unless you read RigType off the Humanoid, don’t know what type of rig a character uses.
If you directly remove CharacterMeshes, it’s pointless to use HumanoidDescriptions. You’d also have to account for the Head mesh which is in the Head itself, not as a CharacterMesh.
That is my point. I think the issue the OP is facing is due to the CharacterMeshes. I’m not sure though we’ll have to wait on a response from them to clarify the issues they are experiencing.
How are the CharacterMeshes a problem? Applying 0 values to a HumanoidDescription removes them from the character model. See:
Copy the function RemoveMeshes and run it with your character model as an argument in Studio under the server view. Don’t remove any CharacterMeshes. You will get depackaged.