Oh i just forgot GetPropertyChangedSignal() its solved now
local PLayerTemp = game.ReplicatedStorage.PlayerTemplate
local NewPlayerTemp = PLayerTemp:Clone()
local function UpdateList()
for i,v in pairs(script.Parent:GetChildren()) do
task.spawn(function()
v:Destroy()
end)
end
for i,plr in pairs(game.Players:GetPlayers()) do
task.spawn(function()
NewPlayerTemp.Text = plr.Name
NewPlayerTemp.Name = plr.Name.."List"
NewPlayerTemp.Parent = script.Parent
NewPlayerTemp.Visible = true
end)
end
end
game.Players.PlayerAdded:Connect(UpdateList)
game.Players.PlayerRemoving:Connect(UpdateList)
if this doesnt work tell me if a error outputs or anything else
oh uh, thanks but i already got a solution…
(Now i feel bad)
oh i didnt refresh so i didnt see it
Its alright (30 Letter thing)
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