It works outside of the replicated storage, like if the orignial was just in workspace at the begining
can u just give us a sample of your code?
I have the script part working, its just that it doesnt work after being cloned. if it was already in the workspace it wouldnt work either
then it must be a problem with the script itself
Sure
function onTouched(part)
local h = part.Parent:findFirstChild("Humanoid")
if h~=nil then
h.Health = h.Health-100
end
end
script.Parent.Touched:connect(onTouched)
exactly what im saying… we need to see it
do you parent this script to the kill brick ? or to the workspace
to the kill brick. The entire obby is in the workspace
what do u use to parent it? collection service? or a FOR
so then what’s the problem ? if you clone it and parent it to kill bricks it should work
it works outside of replicated, like if it was orignally in workspace, and it wasnt a clone.
i have anouther thing that has a script which is a tp block, and when you interact with it, it doesnt work, but the one that is still in workspace does
Guys, Im sure that its just because its not in the right place. Maybe instead of replicated storage I put it somewhere else
i just tested it and it works. Make sure you both clone and parent with a server script.
replicatedstorage.Script:Clone().Parent = workspace.Brick
Make sure the scripts are enabled.
also just fyi not what u wanted but id suggest to use
function onTouched(part)
local h = part.Parent:findFirstChild("Humanoid")
if h then
h.Health = 0
end
end
script.Parent.Touched:connect(onTouched)
neatens it up and makes sure an exploiter with inf health will still die
No, I am helping him and he is cloning the obby and putting it in workspace, and we will add multiple obbies.
I just tested, and when it clones, the script still remains in the part
i’ve gotta go but i hope u fix your problem!
it’s hard to help when i have absolutely no idea what you’re trying to reach ngl. you’re trying to clone a obby ?