Change the animation id to the new one, that’s the same as the old one.
its a group game but are you sure the animation was uploaded from the group or from the owner of the group?
I think this should work in a local script :
local tool = script.Parent
local player = game:GetService(“Players”).LocalPlayer
local humanoid = player.Character:WaitForChild(“Humanoid”)
local animtaion = script.Parent:WaitForChild(“Swipe”)
local animationTrack = humanoid:LoadAnimation(animtaion)
local debounce = false
tool.Activated:Connect(function()
if not debounce then
debounce = true
animationTrack:Play()
task.wait(--duration of your animation--)
debounce = false
end
end)
I hope this helps.