Why is my mesh glitching?

Ok so I was trying to make headphones in blender and I’m still somewhat new to blender but for some reason when I bring it into studio is glitches… rlly bad too.

Here is what it looks like in Blender:


Here is what it looks like in studio…

Does anybody know why this is happing and how to fix it???

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I have had this same problem before, and i will share it here so you can see how to fix it.

Ok I will check it out. Thanks

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Ok so I tried what the person said but now it looks like this… :confused:
Screenshot (128)

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It looks like your Normals are inverted.
If you use the Face Orientation tool make sure that you see the blue faces in Blender, not the Orange faces.
Your MeshPart Material looks like its set to Plastic.
You also need to research how to bake the colours (Texture) into the MeshPart.

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Hello, you can try to enable the Double Sided option in the properties of the MeshPart. You can also try to flip the normals by the following steps:

  1. Select the mesh in blender and press Tab to open the edit mode.
  2. Press A to select everything in the mesh.
  3. Go to the button called Mesh at the top of the screen.
  4. Go to the Normals button.
  5. You can try the following buttons to fix the mesh:
    image

Go in blender, select all objects and press ctrl + n, if this does not work make sure that you check the DoubleSided property of the mesh inside studio.

In the properties tab, there is a propertie what says: Double Sided, make that true and your problem is fixed :slight_smile: