I agree. It makes pixels of your tablet its size. Lets say you have .2 frame. it covers 20% of the whole thing, so when we go to our tablet. it still gets 20% of the over all pixel and size then move it there. @Rynappel
So should I be using Scale instead of Offset and inserting UISizeConstraints into my UI? Do I need to inset a UISizeConstraint for every Frame, TextLabel etc?
UI Design Starter Guide Here, there’s a starter guide that i found helpful. It explains more, and really gives all the downsides of both scale and offset.
Speaking of this yes, But luckily there is a plugin for this. It’s Called AutoScale. it can convert Offset to scale without changing its size. Here’s the link. AutoScale Lite - Roblox
Using only offset is bad practice. Try to learn how to size and position using scale.
Also, if you’d like to centre the UI’s, place all of the UI’s into a holding frame and position that to 0.5, 0, 0.5, 0 and set the AnchorPoint of 0.5, 0.5.
How would I make the it keep the same position aswell? I’m using tweening for my GUI’s and the tween doesnt fully tween out all the way on some devices. Should I use offset for positioning?
If it doesn’t work for you then you’re probably using an outdated version, after not coming into studio for a few weeks personally and trying to use the plugin it moved the position of my UIs and messed them up aswell, make sure you open your plugins manager in the very top left of the plugins tab regularly to see if any plugins need updating.
I’d also like to recommend the Plus version of the Autoscale Plugin, it has pretty handy features like automatically converting UI elements to scale when they’re added to studio and other things like setting the background transparency to 1, automatically removing borders and much more. If you have the Robux for it it’s a pretty good investment for UI making.