Yes you made it so I cant Destroy it on InputEnded
The code that I gave you prevents you from spam playing it using Sound.IsPlaying. You said you wanted to create a new sound every time though. You could use a debounce to accomplish this, but I do not understand what a debounce would accomplish that the code I gave you doesn’t. Do you want to allow some overlap of the sounds? Or none at all? The code I gave you provides none at all because it uses the Sound.IsPlaying attribute, but that is what you said you wanted to use.
You obviously can’t send http requests in a local script. Only normal scripts
And another way to spot the error is by making a pcall function
Because Hackers can just delete the sound but if I keep creating new ones then they cant
AGAIN no errors
No HttpRequests
Try plr:GetMouse().Button1Down instead of inputbegan, maybe that will work.
That is not the problem here the inputs are working its the sound
Again pcall only works if you know its going to error not if its not erroring
This will create a new sound if the sound has been deleted. At the same time it will only play if the sound isn’t playing.
local HttpService = game:GetService("HttpService")
local Players = game:GetService("Players")
local Sound = nil
local function createSound()
local Sound = Instance.new("Sound")
Sound.Name = HttpService:GenerateGUID()
Sound.SoundId = "http://roblox.com/asset/?id=873129141"
Sound.Parent = Players.LocalPlayer.Character
return Sound
end
Sound = createSound()
UserInputService.InputBegan:Connect(function(InputBegan)
if InputBegan.UserInputType == Enum.UserInputType.MouseButton1 then
if not Sound then
Sound = createSound()
end
if not Sound.IsPlaying then
Sound:Play()
end
end
end)
Have you tried checking the output yet?
HOW WOULD i create a debounce dont give doc just example
I’m just trying to help, I have read it, but I did not see if you read the out put.
Okay, have you tried looking in the developer console? There might be an error there if you click the “server” button!
A debounce would look something like this:
local debounce = false
if not debounce then
debounce = true
-- code
debounce = false
end
dont see how that can be added to my code
This part of the code is the debounce:
You mean time wasting I dont do trial and error
Already tried that and it did not work