Should I keep the 0.5, 0.5 anchor point?
No, you can put it back to 0,0
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Okay. I will try it now, thank you in advance!
Apologies. If you don’t prefer to do that, you can keep the Hint label inside the original frame and do this instead:
Set the Hint label to the following:
UDim2.new(0, mouse.X-script.Parent.Parent.AbsolutePosition.X, 0, mouse.Y-script.Parent.Parent.AbsolutePosition.Y)
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The above script will only work if the Hint label remains in it’s original place.
If you’d like to do my first solution, they will both work.
I’ll try both and whatever one I think works best for my game, I’ll mark as solution and use.
Thank you, this one has worked best and I will use it in my game!
Glad everything worked out well. Good luck!
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I had the same problem and this solved it thanks
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