Why isn't my game doing well?

Thank you for your fair and constructive criticism. I have some questions to ask back, and some possible counterarguments. As I am very open to hearing, please don’t take the counterarguments as me being in denial, take them more of a way that I have thought and why you would find these arguments invalid.

I had intentions of making this game extremely simple and not complex. You may be viewing this game differently than I am, but correct me if I am wrong.

  1. There is no guarantee that longer slides will have rarer items do better. Despite having more strength, sometimes, it may do worse. This game was meant to be simple, however, revising the physics or changing the slides to act according to the strength will add so much more additional complexity. However, rarer items tend to go farther on average. I just have tried longer slides and it just adds much more complexity than I realized it would.
  2. I’ve provided luck and cash multipliers, as well as chests that give guarantees. I did not have intentions of making it even more earned because it starts to defeat the purpose of it being an RNG game. Duplicates are sellable, and oftentimes, it can really help you earn more cash for those chests and multipliers. Adding an upgrading system only makes the game more complicated and this game was meant to be extremely simple, hence why I decided to not add any additional systems.
  3. I totally agree with this and will definitely add a daily rewards system.

Some players may get a better headstart and be more lucky, however, I’ve given so many opportunities, selling duplicates, cash and luck multipliers, and chest guarantees, that it starts to move away from being an RNG game and I can’t have it move even farther away from it. If this game was not RNG based, I would definitely do those.

However, I do agree on the slides part. It can be done much better and I should do something about it.

My response was meant for you to see my perspective as well, and see what your thoughts on it and why my perspective may be causing the issue.

Mostly my speculation comes from the fact that it gets way too grindy quickly. I’ve seen most players quit at a point where things get extremely expensive, and my analytics/engagement show that. I realized this afterwards, so my apologies for not saying this.