it applied velocity one playtest, flung off the map, then I tested a lot more times and it didn’t work, i will try alingposition
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edit: turns out server scripts don’t work in starterplayerscripts
Sorry for another reply, but the system actually works with this new code, but not fully.
For some reason, the server is randomly taking ownership then the player and it goes back and forth, making the grabbing system not work intentionnly
--//// Varibles
--// Config
local DragForce = 300
--// Important
local Player = game.Players.LocalPlayer
--// Services
local RunService = game:GetService("RunService")
--// Other
local Mouse = Player:GetMouse()
local mvr = Instance.new("AlignPosition")
local atch = Instance.new("Attachment")
local cursr = script:WaitForChild("Cursor")
local Camera = workspace.CurrentCamera
local Dragging = false
local CurrentObject = nil
local CurrentMover = nil
local CurrentAttachment = nil
--//// Script
--// Functions
--// Script
mvr.Parent = script
cursr.Parent = workspace
Mouse.Button1Down:Connect(function()
local Target = Mouse.Target
if Target then
if Target.Anchored == false then
script.RemoteEvent:FireServer("SetNetwork",CurrentObject)
CurrentObject = Target
CurrentAttachment = atch:Clone()
CurrentAttachment.Parent = CurrentObject
CurrentMover = mvr:Clone()
CurrentMover.Attachment0 = CurrentAttachment
CurrentMover.Attachment1 = cursr.Attachment
CurrentMover.Parent = CurrentObject
end
end
end)
Mouse.Button1Up:Connect(function()
if CurrentObject and CurrentMover then
CurrentMover:Destroy()
CurrentObject = nil
CurrentAttachment:Destroy()
end
end)
RunService.RenderStepped:Connect(function()
cursr.Position = Mouse.Hit.Position
if CurrentObject and CurrentMover then
local origin = Player.Character.Head.Position
local Goal = origin+(Mouse.Hit.Position-origin).Unit*15
--CurrentBodyMover.Force = Goal
CurrentMover.Position = cursr.Position
print(tostring(Goal))
end
end)
If you know why this is happening, let me know, I’d rather create the velocity on the client since it’s faster, yet SetNetworkOwner isn’t working. The DragServer is the same as before
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