ok, but i really think there is something wrong with my roblox studio, i will edit the script and everything, and restart my roblox studio
Hey. I tested your script. And it doesnt seem to be anything wrong. Try restarting your studio??
Also. Are you changing the value of the coins on the ServerSide. Or the client??
Datastore doesn’t work on the client(Correct me) plus it’s not safe anyway.
ok, yes i think there is something wrong with my roblox studio
it gives me so many errors when i try to publish the game
Oh yeah that happened to me once. What does the error say?
in the console, it displays this right after i publish the game, and it has a much longer thing, but here is one example and it repeats a LONG time:
builtin_PublishPlaceAs.rbxm.PublishPlaceAs.Packages._Index.Roact-e3b370a8-ec68e60e.Packages.Roact.createReconciler:108 function updateVirtualNodeWithRenderResult
Are you using team create or something?
and then it says
13:11:21.925 Could not publish configuration settings. - Studio
13:11:21.925 HTTP 400 (Bad Request) - Studio
and no i am not using team create
Have youu tried restarting your pc?
no, but i will, i’ll be back in like, 5 minutes
Services are working properly, let’s wait if there’s anything new.
I noticed that you’re not using pcall() when you do :GetAsync().
i am not using that script anymore, i am using Mysterious_Myth11’s script
for some reason it is still not working
hey, umm, it is still not work, idk what to do
local dataStore = game:GetService("DataStoreService")
local playerData = dataStore:GetDataStore("playerData")
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local coins = Instance.new("IntValue")
coins.Name = "Coins"
coins.Parent = leaderstats
local DataStoreKey = "Player: " .. player.UserId
local Data
local Success, Error = pcall(function()
Data = playerData:GetAsync(DataStoreKey)
end)
if Success then
coins.Value = Data
else
print("Datastore Error: Getting data error. \n ", Error)
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local DataStoreKey = "Player: " .. player.UserId
local Success, Error = pcall(function()
playerData:SetAsync(DataStoreKey, player.leaderstats.Coins.Value)
end)
if Success then
print("Successfully saved data")
else
warn("Datastore Error: Saving data error. \n ", Error)
end
end)
Test it.
thanks dude so much, i will test it
ok, this script works, and i think all the other did too, but the issue is the thing that gets me coins, i do not think that coin adder script works, here is the script
script.Parent.MouseButton1Click:Connect(function(click)
game.Players.LocalPlayer.leaderstats.Coins.Value = game.Players.LocalPlayer.leaderstats.Coins.Value + 1
end)
it is a button btw in case u needed to know