Please try this, if this doesn’t work I estimate it may be something to do with your end
local rainspawned = 3
while true do
if rainspawned >= 100 then
break
end
rainspawned = rainspawned + 1
wait()
local Rain = Instance.new("Part", game.Workspace)
Rain.Size = Vector3.new(0.5,2,0.5)
Rain.Position = Vector3.new(0,15,0)
Rain.Transparency = 0.5
Rain.Anchored = false
end
print("No More Rain")
Oh, my gosh. I still restarted studio and it still doesn’t work. The print is still getting outputted, but the parts that are falling are not stopping.
You have another script creating the parts in an infinite while loop, which is the Instancing script. If you disable that, everything should be fine. I knew it… so my hypothesis was correct.
I see whats wrong… u got ur script named “Instancing” which generates block for ever, so the block actaully stops but u cant see the difference because of the other blocks spawning by the other script
Oh, my. I should’ve known that. He used the same script, but erased what he had in it. I should changed the name. Ok, let me change the name and I’ll see.
Wow, you’re a life saver. I guess I learned something as well. Thank you very, very much. I feel bad for taking time out of your day fixing a pointless problem.