Why wont bool value pass through event?

i was able to fix it with a dumb solution;

local notif = game.ReplicatedStorage.CMDErrorSender

local players = game:GetService("Players")

local sendingbool = nil

Handler.OnServerEvent:Connect(function(plr, Kind, param1, param2)
	if Kind == "Announce" then
		for _, player in pairs(players:GetPlayers()) do
			
			if param2 == "true" then
				sendingbool = true
			else
				sendingbool = false
			end
			notif:FireClient(player, param1, sendingbool)
		end
	end
end)

it works, and thats good enough for me :sob:

ik it looks kind of cursed but i think its the most efficient way cuz it does it all in one line.

alright glad you solved it make sure to mark topic as solved.

please mark the topic as solved