I remember playing this a while back so I’ll give me opinion on how it felt when I first played the game.
When I first played the game, I was slapped with a bunch of text, tips, and a long intermission.
I gazed over the tips though got fairly bored quick so I closed it quickly. (Yes, this is what I did lol) To combat this, you should make the tutorial/tips embedded into the actual gameplay itself. Show it through visual rather than text, it’ll allow the player to be engaged more.
As I saw random pops up coming out of nowhere near the walls to (imo) somewhat unnecessary but yet still cool “press e to interact” types of deals such as the Tic-Tac-Toe. The bar that shows the stats were quite confusing and the game isn’t really clear one what you’re supposed to do.
Pressing on the art winner character that sits near the shop brings me to the customization window which is also albeit, a bit confusing to say the least. Also, after “spam” clicking on her, it broke my tablet for a while/interaction which caused me to be even more confused when nothing popped up as I tried pressing e. This might help to fix that though:
https://gyazo.com/21a800c3040ff765fef97f1fbcd094d6
Walking around the lobby, I see alot of gamepasses/products to purchase with either robux or in-game currency which is a nice touch however, it seems a little intrusive to the lobby design imo or makes it seem like a bunch of advertisments plastered over. I’d recommend having it pop up as hot/new thing/recommend/whats popping in the shop. 
After the long 400 seconds of waiting for the game, I’m slapped with another 25 seconds of intermission then the vote for map popping up right in the middle of the screen. I’d recommend putting it near the bottom or top to make it less sudden.
During the game, sounds of pop-ups coming from left to right caused me to be confused on what the objective of the game was. Standing still while having to read the text during a game isn’t really something players might look forward to. The markers weren’t that visible since half the time my camera is facing down and looking at things, try making them “sticky” and visible at all times such as how mad city does it, allowing you to easily navigate and locate quickly.
So I’ll basically summarize everything up that needs to be fixed:
- The message of the game needs to be more clear.
- Make the UI less intrusive on the gameplay, make sure the player is always interacting mostly with the game, not the UIs.
- Include whats neccessary and give the player a good understanding of the game.
- Allow the player to immerse themselves into the game as soon as they join, having a 400 second long game with a 40 second intermission doesn’t mix well.
- Clean it up and make it more roomy/spacey, you can still keep the “horror” feel however, make sure the player feels “comfortable” playing the game.
- Try making it more different instead of “press f to continue hacking” or “press e to hack”. Try having different minigames embedded into your game.
- Make it fun to interact and play with, improve game feel.
- Give both teams chances to attack/defend. The ceo had a difficult time finding us in the large map with a variety amount of escapes/doors making it a hassle to even play as the CEO.
Hopefully this will help improve your game for the future, good luck 