Will converting multiple parts to unions reduce lag?

My game has a lot of parts and it’s laggy a bit, will making them unions reduce lags?

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No.

Unifying random parts will not reduce the number of polygons in your game, and therefore will not reduce lag. Alternatively you should try to reduce the number of collision surfaces in your game, and disable any shadows on parts which don’t need to cast shadows.

You can find more about ways to improve performance here.

For more insight on this:

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Thanks for your answer! I use all the methods you told me. Do you suggest to like separate the unions and make them parts back?

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