bolth kind of. they get one win then it teleports them to spawn. but if there is another tower and its taller i could make it so that they get 2 wins instead of 1.
should i just make a whole new topic for that?
bolth kind of. they get one win then it teleports them to spawn. but if there is another tower and its taller i could make it so that they get 2 wins instead of 1.
should i just make a whole new topic for that?
nah dont make a new topic ill jst keep helping you. I think I understand
try this
local amountofwins = 1 -- change this to however much you want it to give
local oncooldown = false
local RS = game:GetService("ReplicatedStorage")
local label = game.StarterGui.ScreenGui.Wins.Text
local FireReplicated = true
local part = script.Parent
part.Touched:Connect(function(part)
if part.Parent:FindFirstChild("Humanoid") then
if oncooldown == false then
local plr = game.Players:FindFirstChild(part.Parent.Name)
plr.leaderstats.Wins.Value += amountofwins
RS.GiveWins:FireClient(plr)
part.Parent:MoveTo(Vector3.new(0,5,0)) --switch the coordinates to wherever you want the player to teleport
oncooldown = true
wait(1)
oncooldown = false
end
end
end)
put this script in the part that gives wins
This worked out so well TYSM!!! everythings up and running!
Thats the last thing! thanks!!
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