Good point but to stay ahead is more important we need more than just clientside detection. A combo of client and serverside detection would make it harder for exploits to slip through. Maybe tracking GUI changes or comparing expected vs actual states could help. Also any ideas for catching mobile exploiters?They seem tougher to detect than the pc exploiters i think it has to do with how the device is presived.
Oh noā¦
The idea of āi can bypass!!ā & ābut ur detected by client ha !!88!!ā is pointless and an endless back-and-forth discussion. As fond as you are about (client sided) anti cheats, at the end of the day itās only a matter of time for it to be bypassed
Just like you said, these checks arenāt ānational treasureā and well-known. Any check will be prone to being bypassed, even if you implement an additional most divine internal check lol
Even with obfuscation, which isnāt the most performant solution, you cannot stop decompilation.
The point of this reply was to emphasize that client sided anti cheats do stop cheaters, however it is only a temporary solution. Thus rendering āfunctionsā as mostly useless is a wild & hypocritical take.
obfuscation gets bypassed easily by dynamic analysis
Client sided anti cheats are still good for detecting skids which is like 99.999% of roblox exploiters
dude why are you making anti cheats dude?? theyll just get patched dude like just a huge waste of time dude no point in creating anti cheats just let exploiters do anything dude it doesnt matter exploiters are gonna bypass it anyways dude
making optimal anti cheats isnāt really a time waste, what ur saying is without a doubt true and it would ultimately get bypassed anyways. but referencing the quote to what Sango said, all jokes aside itās really true. for every game there are different factors, but it definitely prevents a decent percentage from cheating.