Would multiple texture parts contribute to lag?

So I know more parts in a game would cause some lag. More parts the more lag, but I was wondering if the same applies to textures?

These are parts that I’ve textured, all containing 6 texture parts, all the same texture id, and the size of 360x360.
Would having too many texture parts cause lag?
I know big textures and too many different textures would cause lag but I want to know if too many textures of the same texture also causes lag?

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You should look into this thread to get some insight. I don’t believe using the same texture over multiple parts will cause much lag or any noticeable lag.

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Depending on how many you use, it probably will be minimal.

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