So I know more parts in a game would cause some lag. More parts the more lag, but I was wondering if the same applies to textures?
These are parts that I’ve textured, all containing 6 texture parts, all the same texture id, and the size of 360x360.
Would having too many texture parts cause lag?
I know big textures and too many different textures would cause lag but I want to know if too many textures of the same texture also causes lag?