Would ping checks prevent Ddosing?

Hello there :wave:, so recently I have been seeing post’s about ddosing, people leaving servers and such. But would ping checks really help? For example:

If player.ping is bigger than 800 then player:kick.

Most "DDOS"ing on Roblox happens from people spamming remote events and functions, so your best option may be to monitor them and try to detect if someone’s firing them too fast.

Ping requires client’s input in Roblox. This could be spoofed easily so you can’t really use it.

Also, you can’t “ddos” in a game, this is just overwhelmed remote traffic or you have some security/network vulnerability or backdoor. Rarely, an exploit or bug abuse can trigger the results you said from “ddos” attacks.

You’ll probably accidently kick someone with high ping just because they’re playing at mc donalds (and thats not a joke :sweat:).

Just secure everything you can on the server to prevent it from happening in the first place or limit it.