Feel free to use the slider if you want, It could be a cool feature (if it fits the ui ofc)
Really good effects - the game was very visually pleasing. I suggest adding a “competitive mode” where you race against other players to get the highest tower (adding another level of competition. At the start, you would choose between “Solo” and “Competitive” modes). Overall, well done.
I will see what fits the game best once I get to the difficulty system.
Thanks for replying.
Thanks for playing the game!
Visual aspects of the game were important to me from the start and I spent a long time on the animations.
I suggest adding a “competitive mode” where you race against other players to get the highest tower (adding another level of competition. At the start, you would choose between “Solo” and “Competitive” modes).
A kind of “multiplayer” system is being developed at the moment. It might not be what you are expecting, but it should be enough.
Ok, turns out it is actually a feature. If the player manages to get back to original size from placing thin blocks, they are more likely to play more.
I recommend you to change the thumbnail and the game pic to something better because this attracts many players, and also you could add a shop where with your points you can buy some skins for your towers! and also it would be cool if you add more gamemodes.
Hey, thanks for playing!
I am currently looking for a Graphics Designer to work on the game icon and thumbnails, should be fairly straight forward but we will see.
There are no points in the game currently, although they could be easily added. Hmm… What would You prefer more?
A: Free cosmetics, you can unlock them from daily crates
B: Paid cosmetics, unlock with points
I am planning on just adding an option to change the speed of the blocks moving. Three options available there: easy, normal, hard.
Super cool! I think it is great, but maybe add some bug fixes. Either than that, perfecto!
Paid cosmetics, use with points you get from doing well. Stuff like smiley faces on blocks, rainbow colors, beams when the blocks fall would all be super cool!
I think you should do the B, buy points with robux, and buy crates with points, but on the daily u could do to get crates too’ but they won’t have the cool cosmetics as in the special crates bought manually from shop with points.
Good luck on the game
Thanks for playing!
Do You have any specific bugs to share?
I will try and create an interesting currency then. I will keep the cosmetics minimalistic. Some ideas I have are contrasting colors (e.g. black and white), and what @earthyviking92 recommended.
There is also a plan to create some Premium specific options and yeah, the daily reward crates.
Thanks for helping out!
Wow! Great ideas! I will try and remember to add a currency.
What would you say is a good rate for getting the “points”?
1 point = 5 blocks placed?
++ Daily Rewards
or should it be time based?
as a Top 3 Player (at the time of posting) the game is relax and fun
my suggestion is maybe added something like modifier (aka difficulty increase or decrease mod) i.e Start the game with much higher speed (as a casual player who like fast paced game i really like fast thing XD)
other than that it’s good for me already, good luck on the update
Thanks for playing!
Yes, absolutely, a speed selection has been planned for a while now. Currently we are focusing more on the monetization and engagement features of the game though.
Nice job! You are one of the first players in the history of the game to claim the 500 blocks badge!
I am not quite sure if I should still add a currency to the game, but since that is what everyone suggested, I guess I will add it.
Hey, thanks for the feedback!
I have been planning to add cosmetics, a currency, and some daily rewards.
Do you think these are enough?
The plan was to make the player not think about their friends’ scores, but rather signal with visual cues if they have “beaten a friend”.
I agree, it is a bit manipulative, but since the game has no “hooking” mechanisms to keep the player engaged, that is the only solution I came up with.
Should I consider replacing it? Aren’t games supposed to be designed for maximum play time?
Personal tip: never advertise until you’ve earnt enough money through game revenue to advertise from. Otherwise you’ll be wasting money and will end up feeling let down.
Thanks a lot!
I will keep that in mind as I continue my journey.