Noted! Do you think I should remove the Hoverboard Track?
Hoverboard track? And where is that located.
Other side of the cafe. Behind the boat. Just not sure if it’s necessary or not.
Yes, I would say it is not needed. You could just have a “Buy Hoverboard GUI”, where they have more freedom of roaming where they wish.
Sounds good. I have removed the Hoverboard Track. Bakiez and Koala Association are probably the top ‘cafe’ groups (unless you put Soro’s in the mix). What do you think I could do to get on their level? This is a question for you to answer for me too @L7_M Would be great
Typically the point of a café (and by extension, a roleplaying group) is to create a community environment for everyone who’s on board. Running these groups is often fairly difficult without a concept where everyone can get involved.
A good example; you have more leeway with a police roleplay group that revolves around policing and crime stopping, but less with an industy-centric roleplay group where you can complicate the delivery process to add fun but can’t do as much for customers.
These kinds of games usually have a niche market and low retention. You may get the occasional visit from a group (of friends or a clan) looking for pass-time entertainment but that’s variable based on the kind of industry you’re running.
The game should be appealing to customers to join the group and the community, while the game’s function is to entetain the members of the community who also want to get involved with the “other side of the counter”. As I’ve mentioned many times though, it can be very difficult to boast these kinds of features and keep players in this kind of a game.
Focus on your Developer Stats once you get rolling. You can’t view them for another game but having them by helps you gauge goals for your market. I’m not sure how the graphs look for other developers but average visit lengths could be fairly low, despite the game’s traffic or overall visit count.
With all that out of the way though, I guess I’ll pitch in some replies to the questions you’ve posed.
How is the build and how can it improve?
I think the build is fine, but in some cases it lacks in expressiveness. Even if I do it myself, I’m not the hugest fan of images being slapped on a floor, for example.
I’m not sure about the way these SurfaceGuis are done. May want to do some personal reviewing whenever you can. This is pretty blurry.
Bland, repetitive particles that don’t set much of an atmosphere for the item you built here. I almost didn’t recognise what it was until I looked closely. Add that on top of the fact that it’s in an inappropriate location (a random water line near an outside seating area…?). Water activities should be in around the same area: this item should not be on almost the opposite side of the pool.
I know you can build a better tip jar when the rest of your map looks pretty good.
Other than that, I don’t think there’s much more to offer here. This map puts forth pretty much the same precedent that any other industry group does.
How is the GUIs? Does it look appealing enough?
Honestly, no. It’s bland. You can make interesting and simple Guis without being a Gui Designer and only relying on Roblox-given instances. I’m not the hugest fan of the way the Guis play out, but I’ll give you credit for consolidating the menu rather than leaving a mess of Guis all over the screen like far too many games do nowadays.
Here, you’ve got some flat icons. The sizing of these needs to be adjusted someway, somehow. Even if you chance relativity to XX or YY instead of using the default XY relativity.
The milk icon as a shop breaks convention for the rest of the options on the Gui just being boring old white text and without that tool tip, I have no clue what it is. A shop-related icon would help me know what I’m looking at.
The scroll bar in the Milkduds purchasing menu blends in so horribly with the background and for some reason, overextends far beyond what it’s worth. There’s a lot of blank space below. Users should only scroll as much as needed to see what they need to, not be greeted by a chunk of blank space.
I have absolutely no clue how “Twitter Codes” translates to “Gift”. It’s unclear what I’m attempting to access here and then the Gui itself is just plain and boring. A bar that’s slapped to the middle of my screen.
The insufficient currency window in the “packs” window (what is packs even for?) is pretty off. More of a grammar pet peeve than anything. I shouldn’t be told that I have no currency when I clearly have it.
On the note of my currency, this is extremely awkward. There’s a random counter beside a milk carton. I would go ahead and assume that “oh look I have 56 milk cartons” but apparently the milk carton is the shop icon. What am I counting then? The flow isn’t the greatest here.
This one is self explanatory.
And then finally, the ultimate smacker for me. Self explanatory too.
How do you think this game will compare to other top cafes such as Bakiez, Koala Association, Boba Cafe, Frappe?
I don’t know, that’s up to your community to determine. If you’re too bent on comparing to others when you haven’t achieved start-up yet, I’ve got bad news for your prodcutivity, depending on how you take comparisons between your group and others.
I’m not going to answer this one.
Would you play this game? Is there a point of staying and not getting bored? Do you think kids will play this game?
If you ask me, I might for a bit, but that’s mainly because I visit these places on occasion and develop for an industry-based group myself which starts partnerships with other similar industry groups. I wouldn’t stay for a long time at any industry roleplay group.
Okay, that’s all from me. Thanks for attending my presentation. Questions, comments, concerns?
I highly agree with @colbert2677 on the topics he discussed. I would also caution you of staying away from copyrights such as “MilkDuds”, and “Pikachu Smoothie”. As people obviously know that you are using the delicious snack everyone loves:
And everyone’s favorite Pokémon character:
So again, you don’t have to take them out if you don’t want to. But the old roblox game “Pokemon Brick Bronze” was taken out for copyright. Thank you, that will be all from me today.
Honestly, I don’t know. You will just need some serious advertisements and a good game. Any game can become “popular” if they put up enough advertisements. I don’t want to discourage you but there is about a 1 in 100,000 (or more) chance of you growing to their level.
Updated some of my UIs, hopefully it’s just slightly a tad bit better. @Acidlure @d1tr @EerieFrost @colbert2677
https://gyazo.com/f7484b444364e6c18e471c7459816561
https://gyazo.com/5ea4e84c3ce37b2ba7075e57b9b20431
https://gyazo.com/f201f37d8f8ca44daeb22ea82bd5ca3e
Sounds good. My friends have millions in robuxs so they should have me covered. I’ll keep developing on my part to ensure that this game goes well. It’s just something to do. I’d make a MMORPG game but I come from the clanning community (swords) so I still want to do something clan related because I miss it.
It’s looking good, again watch out for copyrights.
The game is extremely bright, and it gave me a headache. Other than that, the UI is not that good. Last thing. You have WAY too many different things in the game, there’s a bunch of different things that you can do in the game, which can be good, but in this case its too much. This place has potential, good luck!
Wait, I forgot, remove that part counter.
Turn down your screen brightness
Also I disagree that there’s too much to do. I’d say there isn’t enough
I probably would, I really enjoy the design of the game and I can tell a lot of detail went into it
However, would other people actively enjoy and play the game as such? Is there anything that could attract them to it?
You should consider several of these questions when you begin getting ready to release a game.
Feel free to reply if you want me to elaborate on this.
I think it might be a little late in the game for market research!
But from what I can see it looks well built, if a little too bright - however I feel the map is too small, and shrinking it with pay-to-access areas doesn’t help.
I also couldn’t find much to do there, and I’m not sure it will hold up as a social place alone.
I enlarged the place by a whole lot, thank you. To add on, I’ll be adding mini games but they’ll be free. It’s just mainly the upstairs that costs because you gave him yourself food.
I brightened it up a bit more. I think on macs, the brightness is a lot brighter than windows. Just a theory.
Just to clarify, for copyrights, it’d be the company that copyrights you correct? and not roblox.
Looks great, could add more designs to the walls maybe add lights, also it would look better if you tried to make it night themed.
I’ve added a script for day and night. It does look better at night (when sky is semi blue/purple) since all the neons and bright colors shine.