@zCrxtix, as you can see from the reply I am going to make this work
don’t know when this will happen though
@zCrxtix, as you can see from the reply I am going to make this work
don’t know when this will happen though
Not like actual plugins, but extensions/user-made module scripts.
oh ok, that makes more sense then
Hi, idk if I’m doing something wrong, or there’s an error, but I keep getting an error.
Workspace.Luau.MainModule:515: can’t find print(math:random(1, 5)) - Server - MainModule:515
it seems like these problems are occurring only because of the fix of the repeated code that was made for V1.05, which means it previously worked on V1
so I will fix these tonight, sorry if you had any problems using the functions or libraries!
WriteDifferent V1.1
next update will include tables, and math operations
deciding to also add multi line support
EXAMPLE:
Function(
Argument
)
new update should come soon, just wanted to let you guys know(this means tables will have multi line support as well)
WriteDifferent V1.2
Language:ChangeTable("<", ">")
--some code
"local Table = <1, 2, 3, 4, 5>"
self
inside the functionshope you like this update!
EDIT: I updated the post
just wanted to let anybody wondering know that dictionaries are not implemented yet, so if they don’t work you know why
WriteDifferent V1.22
small update, but I find it helpful
going to be adding comments, functions made inside RunCode(), global/local variables, dictionaries, and if/elseif/else statements for V1.3
this is obviously going to give a lot more freedom, going to work on this soon
hey guys I got a question for you all
V1.3 is getting a lot of progress done, but I am wondering if I should keep this or remove this feature
currently you can do variables like localhey = "hey"
, which means it allows no spaces between the variable and variable name
should I make it so you at least need a space or more for it to work like local hey = "hey"
or are you guys fine with how it currently is
thanks for answering if you did
Yes because the first example is unintuitive.
As an RPG dev, I think this plugin would be perfect for setting up a basic macro language that nonprogrammers on the team can use to throw together UI, cutscenes, and other basic content. Thanks.
create a tutorial that explains all functions of the module, if it goes viral you will have more testers, or users idk
gonna be honest with you, I haven’t really worked on any of my open source stuff for roblox in forever now
maybe someday i’ll come back to this, but if I do it will most likely have a written/video tutorial
if you have any questions lmk