I’ve been creating stuff on the Roblox platform for nine years and mostly specialize in building. Despite building being my specialty, I can do just about anything decently. I like to get a lot of work done in one shot. If I create a piece of work which I dislike, I tend to remake it from scratch. I do have a bit of experience using blender, but I don’t necessarily specialize in meshes. I have recently begun improving my scripting proficiency and I have been making some great progress.
I’m currently working on my own personal project, but I have time to spare besides that.
Payment
The pricing for my services tend to vary depending on how long it will take to complete the task and how difficult the task is. Prices are totally negotiable. I only accept payments only through PayPal or Group Payouts. Preferably through group funds though.
However, the pricing confuses me. Could you expand a little bit on how your thought process on the complexity of a certain build affects it’s price? Although the ‘negotiable’ payment makes sense, some people choose to charge more for their time, depending on how much they have.
I suppose how I phrased that sentence was definitely a bit confusing. If the task is difficult, then it’d take me longer to complete it, causing the price to increase. The pricing is usually $11 per hour (minimum wage), but if the task is something more like a map, then the pricing may not rely on how long I work on it, meaning a fixed price.