Zig-Zag projectile?

I’m working on a projectile that Zig-zags during it’s motion;
Below is an example of a :TweenService() version of this -
I’m attempting to do this but using Heartbeat as the main connection.

The projectile works by getting it’s StartPos and pointing towards the Mouse.Hit.p; then from this the Part will move forward using .CFrame.LookVector - Using this information, how can I create zig zag effect similar to that of below?


Sorry for the late reply, it showed up in “Latest” (strange), but I think you might find this useful:
Need Help with Raycast Projectiles - Help and Feedback / Scripting Support - DevForum | Roblox

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