Zombie flops around after being killed

Hey yesterday I reviewed your game, the only thing I changed about the zombie is that I deactivated the ragdoll script, and in the script that has the died() function I removed the line of code that anchored the humanoidrootpart, it was the only thing that was causing me problem

Thatā€™s a bit annoying, where do you save the instance that contains the keyframes of the zombie animations?

set the humanoid state to physics, enable platform stand, and delete the humanoidrootpart when the animation has finished playing

Itā€™s in the ServerStorage in the RBX_ANIMSAVES folder

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Could you write that in code form Iā€™m not sure exactly what that would even look like

I think I figured out away around this, all I did was add a second animation of the zombie on his back in the last position heā€™s in after the first animation is finished, seems to work fine. Not totally sure if this is proper but it seems to do the job.

Record it so we can see how itā€™s turning out.

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lll

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