ZonePlus v3.2.0 | Construct dynamic zones and effectively determine players and parts within their boundaries

Having an issue around legacy tools that still use mouse.Target and mouse.Hit touching on the edges of the Zone. I’ve fixed the majority of what I can with raytracing and ignoring zone parts.

Is there any plans to support not requiring zone parts inside of workspace?
I believe it possibly wouldn’t be feasible because of the use of Touched events etc.