ZonePlus v3.2.0 | Construct dynamic zones and effectively determine players and parts within their boundaries

Used this in a weapons script to create safe zones where players couldn’t get damaged by the guns. I used one giant zone for this, as I only needed one for the functionality. The game it was used in is quite big, with a lot of scripts, but after putting in ZonePlus, servers were crashing after a couple of hours with insane memory usage (up to 900mb after an hour and a half.)

We tried several tests (mainly just removing it and put it back in a few times) and we narrowed down that ZoneController was the thing that was taking up all that memory. Not sure what is going on here, but I thought it’d be best to let you know about it here. :grinning_face_with_smiling_eyes:

I really like how simple the module is to use, and it’s a shame that we had to remove it. If you have any questions for conditions, etc. then I’m willing to provide more information about the circumstances it was used in! :+1:

Edit:
Hold on, I just realised this has been updated since I last used it! Oops! I’ll try it out again and I’ll let you know as to whether the issues persist in this version!

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