ZonePlus v3.2.0 | Construct dynamic zones and effectively determine players and parts within their boundaries

Not currently I’m afraid due to the way spatial queries work. That could make a good roblox feature request, for instance WorldRoot:GetPartsFullyInPart(PartInstance part, OverlapParams overlapParams)

It’s worth noting playerAdded and playerExited are events which you connect to instead of calling, e.g. zone.playerAdded:Connect(func). It’d be best to share a link to an uncopylocked place if you’re still having troubles.

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