hello i was wondering how this module works performance wise for lets say for example 1000 regions in a game.
zone:setAccuracy()
sets the accuracy for every single zone, is there a workaround? This is very annoying as these zones only need to run per one second, compared to my other zones that need to be precise.
Hey Forever, how would i use this to make a part touch another part
How would I get the name of a specific zone? Say I have a zone surrounding the part, and I set the container to the zone. How would I get it to print out the part that the zone is using?
Hello ForeverHD. I would like to contribute to the issue causing the part.Exited to not fire when a part is destroyed.
EDIT: I believe I have fixed the issue. I submitted a merge request to your development branch as instructed.
do you know why it does not work when the part(container) is inside a tool? I want to make a tool that can heal a player using a cone as fake light, so when a player is inside the light got healed
I am a bit confused why I should use this compared to my own implementation? does it provide better performance? and if so how?
You don’t even share details of your own implementation so how can it be compared? You’re confusing.
couldn’t you just cache them in a table when they enter the zone, and then remove them when they exit?
does it detect parts created local sided?
How can I get the part the player is in (in what zone part) and the player himself?
There’s already a function for the zone.
local playersArray = zone:getPlayers()
found this error while using zoneplus (for random point generation)
although, great work!
EDIT: dont make your zones empty, trust me
This is great! thank you so much! I will be using this to create different music areas.
Hey, just wondering: can I create mobile zones with this module? Like, let’s say I weld a part that acts as hitbox to a player and then create a zone by using that same part.
If the player starts walking, will the zone move too with the welded part?
I don’t want this, how do I make it so they can die and spawn in the same zone without it ever registering? A zone is a new area with an area name popup and other effects. If they die and then respawn in the same zone it shouldn’t be considered a new area and those effects shouldn’t be triggered.
I seemed to have fixed it with this. I’m a little confused why the second return works, but I’m not complaining.
Hi,
Does anyone know the script to see what zone or part the player is currently in?
Like I want to run a script that will tell me if the player is currently in PartA / ZoneA.
From what I have seen, most things are triggered events , enter , exit…
Thanks for any help!
zone:findPlayer()
is what you need.
What is there are 2 zones they are in, meaning there is an overlapping zones and they could be in 2 at the same time? Does zone:findPlayer()
return multiple zones?