Scroll up about 10 posts…and the command to check what zone a player is in is there
Unfortunately there isnt an API/command to get an existing zone from a part.
if there is, please tell me.
After morphing into a custom character playerEntered wont work. any reason as to why?
The problem was that none of my custom rigs had a “Head” part, which the Tracker module actually needs here:
how would i count multiple parts as the same zone?
how would i also check what zone the player is entering in a localplayerexited function
Group the parts under the same folder.
Hello, I am having a problem with moving an item into a zone. I am using MoveTo(), moving by CFrame is not an option as I need collisions with all parts except the zone.
The zone’s CanCollide is false. When I don’t have the partEntered event in my script, the part can move inside of the zone, however, when I enable the partEntered event, the part clips to the top of the zone as if it had CanCollide set to true. What am I missing?
well everytime i die and im in a zone, i am never allowed in the zone ever again
Is there any way to add atmosphere effect for planets to be affected to player client only not all player clients whenever player go inside the planet it change from space atmosphere to planet atmosphere is it possible do that on Roblox?
In a client script, utilize localPlayerEntered and localPlayerExited to detect when a player enters/exits a zone then apply the respective atmosphere effects to the lighting.
thank you! I was still figuring it out since almost a year
It perfect working for my upcoming project
Elaborate more, and where is the script located at and what is the code used?
I’m making a fe2 fanmade game. This is the code I used for the flood “the code I showed was the code the topic showed.” I modified the code, and now everytime someone dies, they are never allowed on the zone ever again. If you want more information, look at my most recent topic: ZonePlus v3.2.0 Not Working After Death
I have a problem with zone but I want to change clock or time with tweening but somehow it throw me a error…
is there way to get around fix that?
I’m having the same issue for more than one week until now…
Need you to show code and where it’s located at.
Need to show code as well as you may not be doing it correctly.
This script is used for hitbox. (probably not the best idea, but just fits in my case.)
Whenever a projectile is throwed this script is enabled, and first time just works fine, but whenever I die, resetting or not, the script just dies, and doesn’t outputs anything.
local Projectile = script.Parent
local Visual = game.ReplicatedStorage.ToolsSettings.StinkGranade
local Settings = game.ReplicatedStorage.ToolsSettings.Mine
local Tween = game:GetService("TweenService")
local ZonePlus = require(game.ReplicatedStorage.Zone)
local Owner = script.Parent:WaitForChild("Owner").Value
local Survivor = game.Teams.Survivors
local Frog = game.Teams.Frogs
local Players = game.Players
local PlayersInHitbox = {}
local TouchedGround = false
local AlreadyUsed = false
local HitOutline
local HitBox
local HitNew
local IsAdd = false
local ItemInfo = {
-- Sons
GroundSFX = "rbxassetid://379275626",
DamageSFX = "rbxassetid://2648568095",
LaughSFX = "rbxassetid://5445066989"
}
function FirstTouched(t)
if IsAdd == false then
IsAdd = true
HitBox = Visual.Visual.BoxHit:Clone()
HitBox.Parent = Projectile
HitBox.Anchored = true
HitBox.Position = Projectile.Position
HitBox.Smoke.Enabled = true
HitBox.Size = Vector3.new(5, 5, 5)
local VisualScript = Visual.Visual.Visual:Clone(); VisualScript.Parent = HitBox; VisualScript.Enabled = true
Tween:Create(HitBox, TweenInfo.new(1, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out, 0, false, 0), { Size = Vector3.new(30.029, 30.029, 30.029) }):Play()
Projectile.Sounds.Break.TimePosition = 1.25
Projectile.Sounds.Break:Play()
Projectile.Sounds.Gas:Play()
Projectile.Anchored = true
Projectile.Transparency = 1
Projectile.Content.Transparency = 1
Projectile.Tamp.Transparency = 1
Projectile.CanCollide = false
Projectile.Content.CanCollide = false
Projectile.Tamp.CanCollide = false
end
end
function EnteredHitBox(player)
local Character = player
local CurrentPlayer = player.Character
PlayersInHitbox[player] = true
while PlayersInHitbox[player] do
if not PlayersInHitbox[player] then
break
end
player.Character:FindFirstChild("Humanoid"):TakeDamage(5)
local Select = math.random(1, 2)
local Cough = script.Cough:Clone()
Cough.Parent = CurrentPlayer.PrimaryPart
if Select == 1 then
Cough.SoundId = "rbxassetid://6333150436"
else
Cough.SoundId = "rbxassetid://6333150725"
end
Cough.PlayOnRemove = true
Cough:Destroy()
wait(3)
end
end
function LeavedHitBox(player)
local Character = player
local CurrentPlayer = player.Character
PlayersInHitbox[player] = nil
end
Projectile.Touched:Connect(function()
FirstTouched() wait()
HitNew = ZonePlus.new(script.Parent.BoxHit)
HitNew.playerEntered:Connect(function(plr)
EnteredHitBox(plr)
end)
HitNew.playerExited:Connect(function(plr)
LeavedHitBox(plr)
end)
end)