Is normal mapping considerd yet?

I see alot of detailed union work, the issue is that they lag quite much.
So I just wanted to suggest that Decals get an additional parameter: Normal map
You can set a decal image and add a normal map to it to fake depth.

For those that don’t know about bumpmaps, this is the difference between regular texture and bumpmap:

I’d be awesome addition to roblox :smiley:
Let me know what you guys this :slight_smile:

As is I believe this would only work with sunlight. Voxel lighting has no directionality. Zeuxcg’s hack week project implemented it for material textures but said it needed some work. Still I would really like to see this feature in the future but it would definitely look much nicer when any light source in the game will be able to reflect off the texture.

I talked to them at RDC East about it. They said they’d consider it back at the office. Not sure how far that’s going to go.

From what I recall, Zeuxcg’s hackweek project gave Voxel lighting directionality, which essentially allowed bumpmapping them to work.

This would be really useful for roof tiling.

Just saying… this is the X thread requesting this feature, if it isn’t apparent by now that we want this, then I don’t think it ever will be.

But yes, I personally would love to have this since I do a lot of bump-mapping modeling outside of roblox.