My friend had an idea for terrain, thought I'd post it here

His idea was fairly simple on paper: Terrain should have “layers” similarly to an image. Each layer would have its own voxel grid, all taking out of the overall limit of terrain voxel count.

Ideas for layers:

  • Water that is seperate from other terrain objects (i.e. the water doesn’t ‘bend’)
  • The ability to clearly differentiate between material transitions (as opposed to a smooth blend)
  • The ability to easily edit certain parts of terrain without messing up another piece.

Feedback? This is mainly his idea, I’m just putting it here because it seemed really good.

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That actually sounds really useful! :slight_smile:
I would love to see that as a feature.

That would be really helpful.

This might conflict with the terrain’s built in LOD system (just speculating), but would totally want as a feature. Having a brick wall without other terrain “blending” into it would be great.

If it solves this problem I’ll take it.

  • The ability to bake the textures of each exported terrain chunk and save them in the same folder. Pretty please?
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I use TigerCaptain’s “part to terrain” plugin to avoid that issue.