I made a thread on “Smooth terrain layers” in December of 2016 and it did get a decent share of support, but there’s a few issues with the idea that I really feel I didn’t cover. The thread also never really got much staff attention.
You can see the old thread here. So to revamp the idea? Here’s the new one:
Smooth Terrain Layers - The main focus
I feel that the idea in general would have little appeal. The one thing that would really have big appeal would be the water fix. My #1 issue with smooth terrain is how water bends to meet the edges of other materials.
In no way is this realistic. I feel that the “slopes” caused by the way occupancy is handled between materials should be altered so that water is ignored by all materials except for water itself.
What’s the probability of a rework like this coming up?