Request for access to left and right audio channels for sigmatic beat algorithms

Trying to make accurate beat detection algorithms using sigmas that involve the left and right audio channels is currently impossible within roblox, I would like to request that this be added. As I shall state, a reason would be for rhythm games. As rhythm games tend to strive for beat detection to display certain nodes and visually please the player, it would make sense to have an accurate display. So, adding left and right audio channels allow for more control over that.

31 Likes

Support

of course u support lol

:wink: :wink: :wink: :wink: :wink:
of course I do

ill ping @spotco cause hes working on a rhythm game too and i wanna see what he thinks of this

Support! Would be very useful for rhythm games like Rhythm Stars.

support

I would also like to request for this addition to audio functions, sound:getSample(i).

Arguments:
“i” being the variable in which is the position that you request to receive a sample from. (Integer)

Returns:
A normalized sample, between -1 and 1. (Numeral)

Support, this can only bring good things!

Support! I’ve been wanting to do this for a long time