So, as some of you may know, the models I make are mostly unions.
and although the new physics are great for certain parts, other parts don’t need the specialized physics, but would instead benefit by being calculated like a part with a mesh on it.
For example:
My M4A4 Sherman Firefly
Union count:66
Part count: 61
Now, It runs okay. I could probably run 4-6 before stuff started to slow down (on my machine)
But some of these parts don’t need the specialized physics (which I have marked by changing their materials to neon)
(tracks are of course would be mirrored, I just forgot to change their material)[/spoiler]
after going over the model, I have determined that 30 parts don’t need these specialized physics.
Quite simply, A way to either Disable the physics of some parts entirely, or a way to disable the special physics of union parts is a rather needed feature, that would allow me and other users to do more withing the limits of ROBLOX.
Past staff responses have pretty much been “prove it”, so you’ll have to provide an example of a game where union physics are severely hurting the performance and CanCollide = false and Invisible+CanCollide=true bounding boxes around the unions doesn’t work.
Then just all make a repro place and get it over with? There are tons of requests for it, but barely anyone has delivered a repro where unnecessary CSG physics are significantly slowing down the game.