(ignore the first part of the post since it doesn’t apply to most games, but it helps demonstrate my point, just the bottom is the part thats most important)
Default, hull, and box are nice and all but sometimes they have limitations.
Take these three columns for example, they are all one meshpart which is good for optimization (since in our game the entire map is moving)
Default physics work fine, but default physics probably triple the polygon count and the physics itself creates lag
Changing the physics setting to box wont work either because now you cant walk in between the columns
What would best is if we had the option to arrange parts and make those the physical properties
Now my one meshpart could look like this, its physics are optimized and are just as functional as default physics.
I tried looking other posts like this, but without any luck. I do remember seeing one post about someone who was making a pipe for a marble game. Although the marble looked like it would fit down the tube, the tube (even with default physics on) became constricted by the physics. There are also tons of cases where doorways wouldn’t work because the physic’s limitations
and CSG/Mesh terrain too gets messed up by the physics.
Also, look at how inefficient this decomposition geometry is, making it hull or box wont fix it
Ive also have come across instances where my parts dont even need physics. Changing them to box and cancolide=false is alright, but no physics would be best.