Who knew there are millions of other texture artists making similar things on the internet?
This is looking fantastic. Here’s some more inspiration for ideas:
Phantom Forces skins need to step up their game
I can’t seem to get scrolling frame working with UiGridLayout
Yeah I had the same problem
http://devforum.roblox.com/t/anyone-know-why-my-scrollingframe-wont-work/34028
It’s being fixed though!!
https://i.gyazo.com/7934a9f98f71abb970b7179890bd0974.mp4
Created a grid placement system. Neon grids look great!
https://i.gyazo.com/6df07b0c491bed4c6fbb74fcb0b0ce20.mp4
Is cookie clicker still in?
https://i.gyazo.com/5f4f5dd03077188859dcefc765edff11.mp4
Noobs harvesting some rocks. For some reason they have god powers allowing them to walk through pyramids ;O. Also rest in peace individual body colors.
Also, what’s great is that PathfindingService only works in a real world-sized map. So in order to make it work for smaller environments I gotta create my own API… fun!
(unless if I want to scale it up, calculate, then scale back down. maybe that’ll be better?)
Getting SO close to releasing space frontier with filtering enabled. I have it enabled on the test server already - I should be able to release it on the main server within two weeks. It has taken 5 months to convert the game so far ._.
Do you have the a scrolling frame with a frame inside it with the grid inside?
Yes
Every person who’s given me feedback on them apart from you has been positive.
From what I gather, they’ll look better than the PF ones, so I’m not too worried.
If you’re thinking of going down that path I wouldn’t scale it up, calculate, then scale back down, I’d have a full sized copy of the whole thing (made of hit-boxes only) someplace hidden and do the calculations on there.
But A* is not terribly complex to implement, making your own path-finding for your noobs is the best option.
So. True. @tenal I was able to get 200 humanoids working in a responsive matter in Demented Defense at 30fps using my own A*.
It’s so worth doing it manually. Also you learn something new, which is always nice.
Interesting. Why did you decide to make your own pathfinding algorithm? I’m assuming you didn’t make a bunch of mini humanoids, so wouldn’t pathfinding service have worked just fine for you?
It’s stuck to a 4x4x4 grid. If it was 3x3x3 it might have been okay, and 2x2x2 would have been perfect. Sadly there isn’t an option to change voxel size, so I went ahead and did my own AI and it was well worth it.
Been quite interested by the concept of RPCs in network programming lately. While I think Roblox’s networking APIs are great, I prefer something much more streamlined and simplified. Thus, I whipped up a great fluent wrapper for RemoteFunctions/Events.
Looks like this:
If you don’t like my camos and skins that’s okay, but it’s not okay to insult me over it because of that. Please get back on topic
I find your skins aesthetically pleasing
Adding content to a game is never a bad idea.
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