“/e” animations not playing for r6

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want my “/e” animations to play.

  2. What is the issue? Include screenshots / videos if possible!

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I have tried every fix that I know of. Even went back to the codes that work in the older Roblox games I’ve made.

After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!


player.chatted:Connect(function(Message)%0A%09local%20Msg%20=%20string.lower(Message)%0A%09if%20Animations%3AAnimate(false)%20then%0A%09%09if%20Msg%3Asub(1,2)%20==%20%22/e%22%20then%0A%09%09%09if%20not%20MarketPlace:UserOwnsGamePassAsync(Player.UserId,%20668747452)%20then%0A%09%09%09%09MarketPlace:PromptGamePassPurchase(Player,%20668747452)%0A%09%09%09end%0A%09%09%09if%20Msg%20==%20%22/e%20archer%22%20then%0A%09%09%09%09Animations:Emote(%22Archer%22)%0A%09%09%09elseif%20Msg%20==%20%22/e%20baby%22%20then%0A%09%09%09%09Animations:Emote(%22Baby%22)%0A%09%09%09elseif%20Msg%20==%20%22/e%20flex%22%20then%0A%09%09%09%09Animations:Emote(%22Flex%22)%0A%09%09%09elseif%20Msg%20==%20%22/e%20frontflip%22%20then%0A%09%09%09%09Animations:Emote(%22Frontflip%22)%0A%09%09%09elseif%20Msg%20==%20%22/e%20griddy%22%20then%0A%09%09%09%09Animations:Emote(%22Griddy%22)%0A%09%09%09elseif%20Msg%20==%20%22/e%20headtap%22%20then%0A%09%09%09%09Animations:Emote(%22Headtap%22)%0A%09%09%09elseif%20Msg%20==%20%22/e%20folks%22%20then%0A%09%09%09%09Animations:Emote(%22HitTheFolks%22)%0A%09%09%09elseif%20Msg%20==%20%22/e%20hotfeet%22%20then%0A%09%09%09%09Animations:Emote(%22HotFeet%22)%0A%09%09%09elseif%20Msg%20==%20%22/e%20lbj%22%20then%0A%09%09%09%09Animations:Emote(%22LebronJames%22)%0A%09%09%09elseif%20Msg%20==%20%22/e%20ld%22%20then%0A%09%09%09%09Animations:Emote(%22LockDown%22)%0A%09%09%09elseif%20Msg%20==%20%22/e%20p1%22%20then%0A%09%09%09%09Animations:Emote(%22Pose1%22)%0A%09%09%09elseif%20Msg%20==%20%22/e%20p2%22%20then%0A%09%09%09%09Animations:Emote(%22Pose2%22)%0A%09%09%09elseif%20Msg%20==%20%22/e%20p3%22%20then%0A%09%09%09%09Animations:Emote(%22Pose3%22)%0A%09%09%09elseif%20Msg%20==%20%22/e%20seatbelt%22%20then%0A%09%09%09%09Animations:Emote(%22Seatbelt%22)%0A%09%09%09elseif%20Msg%20==%20%22/e%20shake%22%20then%0A%09%09%09%09Animations:Emote(%22ShakeThat%22)%0A%09%09%09elseif%20Msg%20==%20%22/e%20sturdy%22%20then%0A%09%09%09%09Animations:Emote(%22Sturdy%22)%0A%09%09%09elseif%20Msg%20==%20%22/e%20superman%22%20then%0A%09%09%09%09Animations:Emote(%22Superman%22)%0A%09%09%09end%0A%09%09end%0A%09end%0Aend)

Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.

Player.Chatted:Connect(function(Message)
    local Msg = string.lower(Message)
    if Animations:Animate(false) then
        if Msg:sub(1,2) == "/e" then
            if not MarketPlace:UserOwnsGamePassAsync(Player.UserId, 668747452) then
                MarketPlace:PromptGamePassPurchase(Player, 668747452)
            end
            if Msg == "/e archer" then
                Animations:Emote("Archer")
            elseif Msg == "/e baby" then
                Animations:Emote("Baby")
            elseif Msg == "/e flex" then
                Animations:Emote("Flex")
            elseif Msg == "/e frontflip" then
                Animations:Emote("Frontflip")
            elseif Msg == "/e griddy" then
                Animations:Emote("Griddy")
            elseif Msg == "/e headtap" then
                Animations:Emote("Headtap")
            elseif Msg == "/e folks" then
                Animations:Emote("HitTheFolks")
            elseif Msg == "/e hotfeet" then
                Animations:Emote("HotFeet")
            elseif Msg == "/e lbj" then
                Animations:Emote("LebronJames")
            elseif Msg == "/e ld" then
                Animations:Emote("LockDown")
            elseif Msg == "/e p1" then
                Animations:Emote("Pose1")
            elseif Msg == "/e p2" then
                Animations:Emote("Pose2")
            elseif Msg == "/e p3" then
                Animations:Emote("Pose3")
            elseif Msg == "/e seatbelt" then
                Animations:Emote("Seatbelt")
            elseif Msg == "/e shake" then
                Animations:Emote("ShakeThat")
            elseif Msg == "/e sturdy" then
                Animations:Emote("Sturdy")
            elseif Msg == "/e superman" then
                Animations:Emote("Superman")
            end
        end
    end
end)