“Export Selection…” (.obj exporter) doesn't export large chunks of maps when exporting very large terrains

When using the Roblox Studio explorer’s “right click” → “Export Selection…” .obj exporter, if your terrain is larger than a certain size, the export misses large chunks of the terrain.

It appears that the max file size of an export is limited to ~2.07 GB, and if your exported terrain would surpass this, chunks are instead discarded. When we remove sections of terrain and export again, sections that were once missing come back.

This makes attempts to use our map in external programs, such as for the purpose of making rendered thumbnails or for rendering minimap images unnecessarily frustrating as we must cull the terrain to small sections for each export, instead of being able to have one large “master file” of the entire map that we can work from.

Also, please note this thread from 2022 describes the same issue:

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