“Tear the Planks Down” - Feedback on a First-Person Melee Combat Game

Thanks for letting me know.

I forgot to put it in description, but I am using MaximumADHD’s Realism system, which seems to have a lot of problems lately and a lack of camera placement control, hence the attachment to the head. I wonder if there’s a way to fork it to have additional smoother lerp, although I may need to find time in the future to make a new camera or find a different open sourced one.

Do you have any resources for the raycasting method to prevent going through walls? I have seen a few on devforum here and there, but I’m not sure if they’re helpful for my specific case (unless I do indeed go the route of making a new camera system, which I can try).

Alternatively I can make separate viewport animations like a traditional FPS, but I want to avoid this since where the punches land in the animations is important in the gameplay (there is limb-based damage) and I can’t guarantee I can line up the world animation and viewport animation perfectly for that.

Also, I forgot to say, but if you also have resources for Lerping being used for first-person cameras specifically, please let me know, thank you!