★ Feedback on my cashier design ★

• Context •


I’m making work at a pizza place competitor game. Instead of pizzas, it’s a burger place. The game is supposed to be more modern than the 2009 blocky look. So don’t want to make it too classic nor similar.

★ Feedback I'm looking for ★


  • Tips & Tricks
  • Suggestions
  • Color Pallet
  • Less Detail / More Detail
  • Extra UI

📷 Images


🔴 Neutral State

🟠 Thinking State

🟢 Ordering State

9 Likes

Add … to the end of burger or a drink so it seems more like a question.

2 Likes

Oh ok, sorry my English isn’t always the best so didn’t see it :+1:

1 Like

I think the screen is kinda way too big. U can barely see the cashier. Other then that it looks good

1 Like

I disagree, I simply think either the camera angle is weird or the npcs are too short.

2 Likes

I love it! Though I think you can improve the camera angle/size of the UI (whichever it is), I think it definitely has potential!

1 Like

I just took the screenshots through cinematic mode so the camera angle looks a bit funky but that’s going to get reworked soon. I’m primarily interested in what people think of the UI since it seems so empty to me.

It being plain and empty is actually a good thing; If it’s too filled and chaotic, it may get confusing and look cluttered, which is why many sites, and UI designers in general go for the simplistic style vs clutter.

1 Like

I see, it’s not only the logos that are being simplified. :laughing:

Thank you for your feedback I really appreciate it!

:thinking:Hmm…:thinking:
:white_check_mark:It’s looks simple and i’ll give it 6/10 to be honest :white_check_mark:
(I can’t give any tips for your cashier design, just do it in the way you like)

1 Like