★ Medieval Forest Feedback #1 {Skeletal Frenzy}

Previously making games I didn’t pay much attention to level design. I am a very experienced scripter, able to script anything that comes to mind, so always thought that it is far more important than building the level, and did all the levels as fast as I could, just to be done with them.

I realized that this was wrong, and since for my new game I am making every little aspect extremely polished, I decided to do the same with Level Design and spend good time on it.

What You see at the end of the video is of course not the finished product, a lot should still be added, but I want to ask Your feedback and suggestions at such an early stage, to not redo everything after it’s done.

This is for a first person melee combat game I’m almost done with, called Skeletal Frenzy. This particular map is for a 2 team deathmatch.

The Game:
This is private for now, so you won’t be able to play yet, but the Alpha will be released very soon. You can click the favorite and follow buttons, to get notification in Roblox about it’s release. All the players during alpha testing will get a special badge, customization items and in-game currency.
Skeletal Frenzy - Roblox

P.S. Those who have seen my previous devlogs about this game, know that it should have been released today. The main carcass of the game with incredible combat system, 2 maps, monetization (not pay to win), customization, and many other things is already fully ready. However I postponed the release for maybe another week or less, because I don’t want to release a mid-quality game. I want to polish everything to perfection.

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