★ Starting Screen + Customization Feedback {Skeletal Frenzy}

Made a loading screen + in-game customization for my first person melee combat game Skeletal Frenzy.
Would love to hear your feedback and suggestions.

The Game:
This is privated now, so you won’t be able to play yet, but the game Alpha releases very soon (Most likely this monday). You can add it to your favorites and click the follow button to get notified about the release. All the players who join during Alpha, will get a special badge, customization items and in-game currency.

Skeletal Frenzy - Roblox

7 Likes

Hey, thats pretty good!
Could you add different dances too?

Following the game

1 Like

That skeleton needs more groovin, make him do some crazy spins and stuff.

2 Likes

imagethe loading text seem not fitable with the game style also the color you set for em’
oh and don’t let the ‘loading…’ just being a text, for more effect for it from . to … to … and go back, make a loop of that. oh and i could the an outline of that gui, delete it [or i may wrong because it’s light blue - maybe your selection box]

imagedeal with the blank under this, maybe a smol credits

so on i haven’t seen any game has a play or customize in the menu got bigger size than the game’s logo/name since it should be the attractive point

imagethe skull went out
imagethe outline of these jumped out the shop border

btw green buttons seem are really hurted for people eyes in a red primary color game


for example, this type built up a medieval atmosphere with a dirt color

2 Likes

Thank You all for the feedback!

It might be hard to add other dances/dance moves, that will synch with the music so good, but I’ll think of something for updates.

Yes, it is the selection box in the studio, the gui doesnt have outline.

The skull is meant to be there

I disagree, green hurts only when it’s toxic green and covers substantial part of the screen. Mine does neither, + green is suggestive as a buy/equip color, so green stays.

The rest I agree with, will see what I can do.