I want to start off by saying it has some great game mechanics especially when you first join the game.
Things I’d recommend you change:
Name of the game: The name of the game is very vague meaning you won’t get as many players, try be more descriptive
Mechanics of the gameplay: When in the actual game(when trying to survive) it is quite anti climatic, things such as reducing my speed by 1 will do nothing and is quite pointless. Try making them more dramatic such as making the player jump 3 times higher for example. Furthermore the game is quite slow moving the baseplate rarely moves, make it move faster and give the players more objects. I’d recommend giving the players more blocks and things they can place so try get higher.
I’m not sure if this is on purpose but you can go on other peoples tiles. If so I’d recommend changing it even something as allowing a 2 second window to jump onto someone else’s.
The game is quite mixed: There is some very basic looking objects in the game while the starting screen and picking your tile is very well made!
Allow people to choose to stay in or out of the game. If i remember correctly I didn’t have the option I may be wrong
Game passes: Ofc you are still working on the game but I’d recommend game passes which give players advantages such as a sabotage on other players.
Things I like:
Starting screen and picking your tile
Starting map
Lava map
I could go on but that won’t help you improve your game
Overall:
The game has some potential to earn some robux however to be a game with high concurrent players it needs some big changes.
This is because when you’re at the early stage of development whereas you can barely reach 10 playings, you won’t find anyone that will play the game.
And even if someone were to discover it, they would instantly leave upon joining after realizing that its a multiplayer game with 0 playing and they’ll be too lazy to invite a friend. And then someone else will discover the game, do the same thing and repeat.
So unless you spend a lot of robux on advertising or manage to get extremely lucky, i don’t think you can really make a community purely out of multiplayer games.
Which is also why developers prefer making games that are compatible for both singleplayer and multiplayer such as simulators. But i mean hey, its just my guess from my last experience when i tried making a multi player game.
I’m planning on adding more pvp based events like more weapons and deadly npcs. Currently rising lava is pretty balanced so I don’t think I need any events based on getting to a higher spot yet
This is intended for pvp
I’ll add this, this could also give more time to customize your tile
I think the pixelated blocks should stay consistent in bits, like the trees are made out of smaller blocks than the bush things you shown in the picture, they should stay the same size.
The game isn’t bad. You should probably slow down the events since an event would occur every second making it hard to read who got into that situation. The music choice was great. The UIs could have some detail. I personally think that the transparent UIs make it difficult to read or look at. You should extend the intermission time because I feel like it’s too quick. Overall, the game is pretty decent and could be fun when there are more people playing it.