🎟️ RONKLE - Real time Roblox "socket" communication FEEDBACK

:wave: Hello!

:warning: This is not a release thread but more like a feedback thread and idea gathering thread.

:heavy_plus_sign: Over the past 2-3 days I’ve worked on my new project: Ronkle which is in short a way to communicate in real time with roblox and nodejs or anything else

:information_source: It uses a custom made communication polling and buffer system that allows for easy use and implementation in both nodejs and roblox.

:rightwards_hand: Here is a demo for short of what I’ve made to get inspired:

  • Minecraft in roblox

LUA
RobloxStudioBeta_tVPmb9lWc5
NODE JS
Code_FPiMTzDKvs

  • Real time Twitch chat


image
LUA

NODEJS

This is just a little sneak peak of its potential that it can bring.

Its relatively fast, AND REAL TIME. With an estimated 40-50ms ping on my side hosted on ngrok with my crap wifi, I think its decent.

The way it works is via packets that can be sent and recieved via the roblox server and via the nodejs server.

Please, let me know if I should some day release this and what could I try making with this!
Cheers, realcoloride

14 Likes

This is really cool! I only have one concern… Platforms like twitch don’t have a chat filter on some streams. Meaning that if it went into roblox chat it would get your game banned, just a thought.

2 Likes

yes! im fully aware of that, thing is; its a private project at the moment and was just a demo. im looking forward to do some other demos with it to showcase ronkle. thanks for the feedback :slight_smile:

Text filtering is super easy to set up… just filter all the text that enters roblox