RECODE! šŸ’”Luminous | Simple lighting effects | V1 | Update 4/5/25

:sparkles: Luminous: A Free Lighting Effects System for Your Game!

Luminous is a free and opensource lighting effects system to bring your game’s atmosphere to life! Whether you’re make a showcase or a open world rpg, Luminous makes it easy to create stunning visual effects with effects.

:fire: Features

:cloud: Volumetric Fog

Bring depth and fog to your game with dynamic beams that simulate realistic fog effects.

:art: Environmental Tint

Seamlessly match the color tint/screen tint of the environment, making lighting feel more natural and immersive.

:mountain_snow: Adaptive Depth Of Field

Automatically adjust the depth of field effect based on where the player looks, enhancing focus looking points.


:rocket: Try It Out!

:link: Demo game - This has adaptive settings on so the computation is increased, so ingore the possible lag. :slight_smile:
:star2: Luminous Demo Game

:package: Download & Install:
:inbox_tray: Get Luminous V0.5
:inbox_tray: Get Luminous V0.6 (Minor tweaks)
:inbox_tray: Get Luminous V0.7 (Adaptive Depth of Field!, okay optimization tweak)
:inbox_tray: Get Luminous V0.8 (ā€œcachedā€ resources for better optimization, and it works???)(messed up the config on the adaptive depth of field, sry)(nvm, its just bad… dont use adaptive depth of field unless u fix it urself,)(edit 1 more time, it works but only on my client?? other games it dont work, im sorry.)
:inbox_tray: Get Luminous V1*


Luminous comes with a config file that lets you tweak various settings like fog density, color adaptation speed, ect blah blah and more. You can easily modify these parameters to suit your game’s specific needs and optimize performance accordingly.


:star2: Stay Updated & Share Your Ideas!

Just upcoming stuff,

  • Real-time light global illumination with probes *(Coming soon!)
  • More effects. - Please give me some
  • Particle based Volumetrics. - Like volumikas, but free.

:bulb: Got ideas or suggestions?

Drop your feedback and feature requests—I’d love to hear them! I want to make Luminous the best lighting system for Roblox developers.

This is an improved version of my older system: Volumetric Fog V1 :tada:
Thanks for checking! :100::pizza:

Issues

Looking out into open scenes/the sky lags due to how many beams are on the screen.
More beams always will cause lag just because it increases more compute on updating their locations.

ADAPTIVE SETTINGS WILL CAUSE MORE COMPUTAITON ON UPDATING POSITIONS.

7 Likes

Don’t have a game that needs much fog but I think it adds a nice touch to the game, looks really good.



2 Likes

Glad you enjoy it! Thanks for the pics!:100::ok_hand:

1 Like

Guys, please ingore the comments. I was using ai for something… | I will remove them next update, which will just be some minor tweaks.

It looks great! although it was really laggy when i was checking out the testing place (probably just my laptop specs but i wanted to mention it.)

1 Like