Luminous: A Free Lighting Effects System for Your Game!
Luminous is a free and opensource lighting effects system to bring your gameās atmosphere to life! Whether youāre make a showcase or a open world rpg, Luminous makes it easy to create stunning visual effects with effects.
Features
Volumetric Fog
Bring depth and fog to your game with dynamic beams that simulate realistic fog effects.
Environmental Tint
Seamlessly match the color tint/screen tint of the environment, making lighting feel more natural and immersive.
Adaptive Depth Of Field
Automatically adjust the depth of field effect based on where the player looks, enhancing focus looking points.
Try It Out!
Demo game - This has adaptive settings on so the computation is increased, so ingore the possible lag.
Luminous Demo Game
Download & Install:
Get Luminous V0.5
Get Luminous V0.6 (Minor tweaks)
Get Luminous V0.7 (Adaptive Depth of Field!, okay optimization tweak)
Get Luminous V0.8 (ācachedā resources for better optimization, and it works???)(messed up the config on the adaptive depth of field, sry)(nvm, its just bad⦠dont use adaptive depth of field unless u fix it urself,)(edit 1 more time, it works but only on my client?? other games it dont work, im sorry.)
Get Luminous V1*
Luminous comes with a config file that lets you tweak various settings like fog density, color adaptation speed, ect blah blah and more. You can easily modify these parameters to suit your gameās specific needs and optimize performance accordingly.
Stay Updated & Share Your Ideas!
Just upcoming stuff,
- Real-time light global illumination with probes *(Coming soon!)
- More effects. - Please give me some
- Particle based Volumetrics. - Like volumikas, but free.
Got ideas or suggestions?
Drop your feedback and feature requestsāIād love to hear them! I want to make Luminous the best lighting system for Roblox developers.
This is an improved version of my older system: Volumetric Fog V1
Thanks for checking!
Issues
Looking out into open scenes/the sky lags due to how many beams are on the screen.
More beams always will cause lag just because it increases more compute on updating their locations.
ADAPTIVE SETTINGS WILL CAUSE MORE COMPUTAITON ON UPDATING POSITIONS.