In this DevLog I am happy to present to you the economy and UI of Medieval Life.
I would like to hear your hones feedback and suggestions, as the main purpose of these DevLogs, is to improve the game.
And of course, once again, I’ve got a little game for you with prize
Economy System:
All the items in the game (Weapons, Armor, Titles) are divided into 3 tiers - Common, Epic, and Legendary. Higher the tier, harder it is to acquire the Item.
Some items - like tiers, are acquirable only by completing achievments (getting badges), that are granted for doing various tasks in the game.
Armor however, can be acquired either by Robux, or by buying in game chests, that have different droprate. Chests can only be bought for the In-Game currency that is impossible to get by Robux, because I wanted to keep things fair and give those without Robux also opportunity to get all the items.
UI Examples:
I don’t want to post all of the available UIs to not give too much away, but I want to hear your opinion on the overall style, and suggestions to make it look better.
Guess the Meaning:
Now to the game. One of the legendary titles is “TAWER”, and it is one of the hardest titles to get. It can’t be bought for robux or in-game currency.
Whoever guesses what does TAWER mean, will get another sneak peak of one of the game maps.
I post DevLogs about the game regularly. There is a follow feature in DevForum, you can follow me to not miss the upcoming DevLogs.
The game is private now, because it is not ready yet, but it will be published very soon. You can follow and favorite the game, to get notified about it’s release - Medieval Life - Roblox